麦琪的花园 LLM驱动的生存建造游戏
MagiScape LLM-Driven Survival Builder
GenAI系统策划 & 任务策划
GenAI Systems Design & Quest Design
一款俯视角2D生存建造游戏。玩家通过输入提示词和参考形象招募NPC,系统据此生成语音、立绘、人格和技能。每个NPC拥有多层记忆的AI智能体,能基于玩家行为和世界状态生成专属任务线。
A top-down 2D survival builder. Players recruit NPCs by inputting prompts and reference images, and the system generates their voice, portrait, personality, and skills. Each NPC is an AI agent with multi-layered memory, capable of perceiving, planning, and reflecting, generating exclusive personal quest lines based on player actions and world states.
AI任务生成系统重构
重新设计任务生成架构,构建结构化上下文环境,让AI感知玩家进度、NPC记忆和世界状态,在约束空间内按需生成。重构后内容量与稳定性显著提升。
LLM管线与提示词架构
设计角色生成与任务生成的完整LLM管线。通过分层上下文注入和按需查询的工具链约束生成边界。
任务内容设计与叙事
设计NPC个人任务线的叙事走向与解锁节奏,让任务承载NPC性格的同时与玩家主线产生呼应。另主导宣传PV脚本与录制。
AI Quest Generation System Redesign
Redesigned the quest generation architecture by building a structured context environment. This allows the AI to perceive player progress, NPC memory, and world states, generating quests on-demand within constraints. Content volume and stability significantly improved post-refactor.
LLM Pipeline & Prompt Architecture
Designed the complete LLM pipeline for character and quest generation. Constrained generation boundaries through layered context injection and an on-demand query toolchain.
Quest Content Design & Narrative
Designed the narrative direction and unlock pacing for NPC personal quest lines, ensuring quests carry the NPC's personality while echoing the player's main progression. Additionally, led the scripting and recording of the promotional PV.