策划 · 任务设计
Game Designer · Quest Design
麦琪的花园
Maggie's Garden
俯视角 AI 驱动生存建造游戏(Autogame 实习项目)。重构任务生成与 NPC 系统,提出跟随好感度的角色任务生成框架。设计 LLM 管线与系统提示词,搭建世界知识库架构。
负责 PV 制作:撰写脚本、引擎内调优录制,发布首周播放量达 50k。
A top-down AI-driven survival crafting game (Autogame internship). Rebuilt the quest generation and NPC systems, proposed an affinity-based quest generation framework. Designed LLM pipelines, system prompts, and world knowledge architecture.
Produced the PV trailer: scripted, captured in-engine, reaching 50k views in the first week.
LLM Pipeline
任务系统
Quest System
系统设计
Systems Design
Prompt Engineering
PV